Showing posts with label chronicles. Show all posts
Showing posts with label chronicles. Show all posts

Monday, May 18, 2009

Campaign On Hold

This is an announcement for all campaign members and those who perhaps check this blog for fun. For the time being, the Pholtus campaign is being put on hold. Hopefully near the end of the summer, we can make a final determination about the future of campaign.

Our heroes were in a dungeon that contained the map to the second Pholtus piece. Distracted by a green dragon and two beholders, the Deathmaster was able to snag the second piece. The Party of Pholtus was able to travel to a city to resurrect the paladin and the oracle.

They now venture to the land of Dorakaa...to find the third item. Wondering, who now owns the first item? What will the Deathmaster do with the second item?

Monday, April 27, 2009

Decisions, Decisions (from Lac)

As I log our adventures from the last few days, we are currently heading due south. That would be away from the pirate village, whose mission we have yet to complete. That would also be in the opposite direction of the largest city in the island. We are just trying to get out of the cursed jungle once we get out, it is our hope to follow the coastline north and hopefully make it to this capital city.

You might be wondering why we are abandoning the cave structure that we found. Well...I'm not sure what worried us more. The beholders, or the green dragon! We gathered ourselves together after the encounter with the purple worm and continued our journey around the dungeon. In two corners, we found two different beholders. Interestingly enough, they didn't try to kill us right away. They gave us a few options: (1) Leave, (2) Die trying to fight them, or (3) Give them treasure so they would ignore us. After some discussion and a few shunned offers, we gave enough treasure for both of them to leave us alone. The ranger surmised the location of a secret door, which was there!

We investigated the door and the dwarf followed the pathway. The pathway led to a 30 foot fall which led to a large lair of the green dragon. The dragon sat on a vast pile of treasure. The party backed up and contemplated options. Eventually, we decided on having me fly the party members out the top of the lair. We would leave the druid in with the dragon so that they might have a conversation in green dragon.

The conversation with the dragon ended with Leobin saying that we should just leave the dungeon. The party felt the need to go back and get the two bodies still in the dungeon. It was after resting the druid realized that he had been charmed. We then earnestly discussed our options ans decided that the druid would again talk to the dragon alone. Same result. The dragon wants to be left alone. After deciding that we probably could not defeat the dragon, our top priority became resurrecting the fallen party members. So...we head south.

Sunday, April 19, 2009

Monks and Worms and Poison, Oh My! (from Lac)

With the defeat of the squealers also came the death of Gord, our pirate guide. After much discussion about with direction might be best, we took off to try and figure out how we could get out of the jungle. As we camped the first night, it appeared that we were being watched at night by some group of individuals, but we couldn't be sure who they were.

The following night, Leobin utilized the help of an animal friend and managed to determine the group were humans that wore black. They eventually attempted to surround us and attacked. We held our own against the monks and took out a few and had many entangled in trees and shrubs. What caught us off guard was that those that were living and entangled tooktheirown lives before we could do anything to them. What were they hiding?

We found a map on one of the leaders of the group. Theodis managed to decipher the map. It was written in the alignment language of lawful neutral. Between that and the martial arts, these guys had to be monks. Theodis figured out where we needed to go and also divinated that we were headed to some kind of cave.

We got to the location and it took us awhile to find the entrance. It was masked by an illusionary floor.We went in the entrance nad had the party partially camp both inand outside the cave. Those of usinside noticed a periodic rumbling underneath us as we waited and healed up. We also noticed two dead bodies with with arrows and spears in their back...fun place. After healing for a few days, we made our way down. I would point out that the dwarf made use of underground mapping skills...yes, the dwarf helped mape the dungeon by clapping.

We bypaseed the passageways to the right and ledt and made our way straight ahead. We came to a door and opened it. We entered what turned out to be a very large room. We discovered large holes five feet wide that were partially filled in. We also periodically found gems. What was strangest was that we also found a pileof silver coins and a glowing saw. It only got worse from there. The rumbling beneath us got louder and louder untila purple worm emerged.

We defeated the worm, but as great cost. Eiecito & Theodis were both poisoned by the creature and appear dead. Dequerda, Lornax and I were all smallowed by the worm, but managed to survive. I can't imagine what else is in here. Why would these monks actually want to find this place?

Thursday, April 2, 2009

Retribution (from Lac)

The pirates surrounded us and we surrendered. We were being lead north when after awhile it felt as though we were being enclosed in a dome of brush. We soon realized we were sealed in and the pirates were out. A treant came into the dome and proceeded to beat us up pretty well. It even managed to turn a few of his tree companions into treants as well. We tried reasoning with it, but we found out that the ranger had angered the goddess of the wilderness. His necklace was promptly removed and destroyed. Then, we were with the pirates again.

We were brought into the pirate camp and placed in what I assume is their jail. Deep down, I think we could have busted out. It was a pretty weak jail. But, we waited for our time to speak to the leader of the pirate group. When we reached Captain Horton, you could tell he seemed somewaht removed from the conversation. We talked a little bit ahbout what brought us here and after some explaining, he realized that we did not mean him any harm.

In fact over time, he talked about a problem that they were having. There were a few attacks involving masked individuals that were using martial arts to kill members of their group. We immediately thought of the Scarlet Brotherhood. We agreed that we would help investigate their last attack if they were willing to let us go. Gord came with us to show us the last attack site. En route, we were attack by two adult and two young squealers. The attack did not go well. All but two of the party members survived that attack. Who knows what will happen now?

Monday, March 9, 2009

Welcome to the Jungle (from Lac)

We continued our exploration of the underground cave structure. We went back to the room that had the pool of water in it. Theodis was able to determine that the water was magical, which makes sense given the fact that the water had a slight glow. We touched it, and drank it, but no felt any noticeable effects.

We made out way down the last major passageway and ended up finding ourselves face to face with two umber hulks. We were able to defeat the two umber hulks, but not before they "confused" two of our party members. Lornax was made to walk away from the combat; he managed to walk himself into a room of rotting flesh and bones. Zant ran after him and found Lornax with burrowing worms on him. Clever us of arrows managed to get the worms out. Yuck. The paladin tried to fight me...this is why I have the ability to charm monsters, or fellow party members!

After searching the nooks and crannies of the rooms, we rested in the entry chamber and made our way out the following morning. *sigh* It all goes downhill there...

* * * * *

Movement in the jungle is quite the struggle. Lornax managed to cut a path for us, but we don't move that quickly. Our first night of tyring to sleep in the jungle, we were attacked by a large group of ogres. Theodis took down a few with a lightning bolt, but Zant took out a bunch with a fireball. But...he caught the jungle on fire. We ran a safe distance and waited out the night.

We continued on our way and the fire continued to burn. It wasn't until the second day after the fire that a thunderstomm came along and put it out. I don't mean to sacre anyone, but the thunderstorm seemed really nasty...

That same evening, we discovered a large beam of light that seemed to extend all the way to the clouds. From what Theodis was saying, this beam originated from somewhere near Greyhawk, and has something to do with light and water. I suppose we'll find out later what that all means.

It gets better...the next day we got captured by a large group of pirates. They mocked us by mentioning that we weren't hard to track. I suppose. Huge cut trail. Massive fire. We were asking for it. They said that we might be able to work out a deal. Then they took our weapons. This should be interesting.

Monday, March 2, 2009

The Unknown Dungeon (from Lac)

From the mysterious passageway, Aleron led the party to a room that look like something once used as a sanctuary. Utilizing a radius of silence were were able to get into the room and scope out four creatures that looked like small silver dragons. Well, they were quite the challenge. They got to me and I ran away from the combat under the influence of a fear spell. They also had the ability to appear as large dragons. Quite scary, indeed! Three were defeated when the last one flew off.

I happened to notice that the room I ran to looked like our way out. It had an opening about 50 feet up along with a cage that was lowered from the surface.

We continued our exploration and came upon a series of six rooms that housed some very strange creatures that could best be described as large red frogs. They were quite the creatures toe mess with. They had a powerful bite attack, but also had the ability to gate in extra creatures and also had the ability to stun us. They even managed to get a few of us sick through some poisoning technique. We found six prisoners that we we freed as well.

Many of us went down in that combat and it took us a few days to recover. After that, Aleron and I discovered that the entrance emptied out into a jungle. We found out from the freed prisoners that we were in the Lordship of the Isles.

Now, what to next?

Monday, February 16, 2009

Where Are We Now? (from Lac)


We were able to secure a boat that would take us from Hardby to Highport. It was a merchant vessel, and for a mere 10gp per person, we were given passage. We had no required responsibilities.

That didn't last long.

Before we could even get the boat ready to leave, we were attacked by what I imagine were the seafaring cousins of the trolls we encountered on our journey to Hardby. They did try to exact their revenge.

We were able to defeat five trolls, and only the ranger went down in the combat. They did have a very fearsome attack. After the attack, we managed to have three days of smooth sailing, until there was a large bang from under the ship.

That couldn't be good. It only took a few charges and attacks by the dragon turtle before the ship was capsized and the party went overboard. Everyone except for me. Using my flying ability, I made sure the other crew members made it to life boats. Then I tried to figure out where the party went.

On my way down into the sea, I was met with the touch of a hand on my back and then suddenly I was able to breath under water. Two hands clasped a necklace around my neck that looks likes the picture found on this entry.

When I ran into the rest of the party, we found a large symbol, looking similar to the pendant on the sea bottom. After trying to figure out what the heck it did, we saw Theodis disappear. Eventually, our thoughts turned to him or our continuing quest.

We all have now met up in the middle of a dark cavern...I really have no idea where the heck we are.

Monday, February 9, 2009

Arrested Adventure (from Lac)

After being arrested by the Greyhawk Watch, we were taken to the Grand Citadel and put in the basement level. We were relieved of our weapons and left for the night. During the course of the evening, strange dark creatures, no taller than gnomes, were creeping around our level. They were making their way towards our possessions.

Ervis claims that, in a vision, he saw a guard open the door to our cell. Some of us escaped and attempted to stop these small black creatures. The dwarf ended up tackling one of them and I managed to charm a few of them myself. Needless to say we were able to subdue most of them by the time the Citadel Watch caught out of our sell trying to get our possessions back.

We were escorted to what I assume was an interrogation room where we were greeted by the Lord Mayor, Nerof Gasgal himself. The more we tried to explain what happened, the worse it got. The paladin managed to spill the beans about our mission. I know the Lord Mayor...he is not a man to be trusted. That could be bad.

Arkandy visited us next and through some of his own work managed to get us out of the city. I sure hope they let us back in! *sigh* After some discussion, we decided to make way to Hardby to begin our journey to the Lorship of the Isle, where we will hopefully find the second piece of this ancient puzzle.

The caravan traveled south down the main road. Our paladin sensed an evil presence which led us to a cave of giant trolls. We fared better than I would have thought. We took four of them down before the other three ran off. Catching them on fire is tricky, but effective! They also had an amazing hoard of treasure, with much gold, some jewelry, a wand and some very small magical chain mail armor.

That night, the fun continued. Ervis and Dequerda saw a flash from the distance which Ervis investigated. He saw what he thought was the Deathmaster conversing with another dark figure in a strange language. The dark creature attacked. During the battle, three members of our party mysterious fell in the middle of combat without taking any damage. We don't know what that thing was and we never did find the Deathmaster.

We finally make to Hardby and were able to resupply. The paladin bought some new full plate mail armor and was able to give his old armor to Dequerda. With the dwarf's new armor and Theodis's new wand, we shall be a party to be reckoning with.

Wednesday, October 8, 2008

Lac's Chronicles: The Possession of the Crown, Part IV

Thank goodness the other remaining members of the party came to rescue on. We gathered the items along with most of the electrum pieces and tried to make our way out. The Deathmaster met us in the same spot where the Naga was located. He had a mummy with him. We managed to fend him off again, except this time he gated in kobolds and other creatures to help fight for him. He sealed us in with the creatures with a wall of ice. We did well for ourselves and waited for the wall to go away.

We got to the edge of the dungeon when we saw three orcs cry out, "Return the crown from whence it came." We engaged them in a discussion and found out they would settle for nothing except to have the crown returned. We ran out to attack them and found that they were prepared for us. They had archers shooting arrows down on us and also had some formidable leaders with them. Two of our party members went down in this combat and we had to retreat back to the cavern because of the archers.

We waited to heal and decided to go out and try again. This time when we charged out, it appears that they have reinforcements. But! So do we...there is a battle to come. Perhaps we can all make it back to Greyhawk and get this party back to full strength!

Tuesday, October 7, 2008

Lac's Chronicles: The Possession of the Crown, Part III

I journal this with a heavy heart. Only Lornax and I live after our encounter with the naga. In none of my research have I ever encountered something like it. It had the ability to cast spells. In fact, it was able to cast spells that our party often used in combat, especially hold person and continual light. What hurt most though, was its poison attack. This attack alone killed Aleron, Ervis, Trego and Father Roland.

Theodis used that cursed wand and created a fireball that damaged everyone in the party, including himself. He ended up killing himself from the flame of his own fireball. We get rid of that damn wand!

Lornax was paralyzed early in the combat and came out of the spell just in time and was able to deliver the final blow. With my ability to fly, I brought Lornax down the shaft and the end of the hallway. Going forward from this significant decline, we found the treasure room. Among the treasure, we found the crown on a pedestal.

I am not sure what to do at this point. There are two of us down here alone...I can only hope someone will come to rescue us. I also wonder if my party members will ever join the realm of the living...

Monday, October 6, 2008

Lac's Chronicles: The Possession of the Crown, Part II

As I reflect on the encounter with the zombies, I forgot to talk about the conversation that we had when we talked with Arkandy of Greyhawk City. All members of the party of Pholtus had a deep and honest conversation about why they were on this mission, serving Pholtus. Some were sure, some were not. Tensions were high...it was obvious to me that some individuals were not doing this for Pholtus, but for other reasons. How this will play out over time remains to be seen.

Needless to say, there was a feeling that members of the party abandoned the group in the middle of a combat and I was worried about how this would affect morale. We moved on. We managed to get the middle door in the fountain room to open, though I know not why. After going through it, we encountered a trapper. It looked like stone ground, but it folded over three of our party members! We managed to fight it off, but in the process, some were also taken by a creature similar but posing as a fake wall.

Friends, it was then that I got the sense that we were not meant to take this crown. I have never encountered so much frustration from one dungeon. We made our way through a false tomb of Phillius and then found ourselves in the actual tomb.

It was at this time that we faced our greatest challenge up until that point. We were faced with...the Deathmaster. I will say this about the Deathmaster, we did not do any damage to him the entire combat. And trust me, we had the opportunities to do so. I am not sure what happened to the party.

Along with the Deathmaster, there was a mummy and a otyugh. We assume that the mummy was once the body of Phillius. The otyugh was a horrific sight. Both creatures gave many of us bad diseases. The Deathmaster never said anything, but he did a great deal of damage to us. Before we could get a hand on him (Ervis did try), he turned into a bat and disappeared. We defeated his creatures and were able to move on.

We have yet to encounter a snake or dragon...we have yet to find the crown. I wonder what waits ahead?

Lac's Chronicles: The Possession of the Crown, Part I

Our journeys continued toward the City of Greyhawk. As we continued on our journey we were attacked both by some strange undead before we boarded our boat across the Nyr Dyv and by some giant sea turtles. The attack from the undead was the weirdest. The weather seemed to get worse the closer it got to the attack. We can only assume this attack came from the Deathmaster.

When we arrived in the City of Greyhawk, we traveled to the Temple of St. Cuthvert thanks to my own knowledge of the city. It is wonderful to be back in the city where I was born and raised! We met with Arkandy, the chief Pholtus priest in Greyhawk. He told us about Crown of Pholtus. It is most troubling news indeed. He explained the crown is housed deep within a cairn in the Cairn Hills. It is well-protected. It is guarded by traps and creatures most powerful. To get it will be very difficult. This was all set up a long time ago by priests that left the task to the priests of today.

Arkandy said that the time has come for the crown to be found as difficult as it will be. He said theat the crown was most likely meant for the paladin. We stayed the night at the temple and the next few days we attempted to gather intelligence for the mission. Based on our many different avenues for information, we heard that the crown may be gaurded by a snake and/or a dragon. We also find out our weapons and armos may turn to dust when entering. Great...

We left for the Cairn Hills and on our way, we ran into some giants. There were five of them and we handled them pretty well without taking too much damage. We had no encounters and we reached the dungeon. We first encountered a room with a fountain in it. There was only once exit, to the right. We took it. We found what we can only assume to be the rooms of the caretakers of the cairn for the resting place of Phillius, high priest of Pholtus. We fought to demons, called vrocks, and sanctified the area.

By doing this, we opened a passage way in the other direction in the fountain room. In this area we fought a variety of zombies. We can only assume that the zombies were created from the bodies or other dead priests. We assume that this is the work of the Deathmaster.

Strangely, during this combat, Theodis found a wand that shot a lightning bolt...

*** to be continued ***

Sunday, April 6, 2008

Lac's Musings: April 6, 2008 Adventure

The party continued to makes its way back to their fledgling town built around the recently rescued Pholtus temple. As they made their way closer, they noticed smoke...and that meant fire. As they got closer, they noticed undead creatures around the area: ghouls and shadows. The party made quick work of the undead utilizing and excellent mix of spellcraft and arms. The party noticed that the only survivors are a few peasants.

Torgrim agreed to stay behind and help rebuild the city. The party would send back replacement craftsmen as well as mercenaries to help fortify their stronghold. One day this small village will grow into a large city!

With rebuilding in progress, the party continued its way to Wintershiven. Along the way they encountered a group of cyclopskin and again they did not prove to be too much of a problem for the party. Indeed, they are truly growing in power and abilities. It will interesting to see what they can tackle next.

Finally reaching Wintershiven, the party settled into the city and traded in gems, jewelry and other items. They were last pooling their resources to look for ways to improve and strengthen the party.

Out of Character Notes:
  • It is great to have John join us. He has brought Dendo back to life! We hope he will be able to join us for more adventures.
  • Due to various circumstances, we have been down a few adventurers for the last few weeks. I hoping that we can add a few folks to swell our numbers a little bit.

Friday, April 20, 2007

Lac's Musings: April 15, 2007 Adventure

After much traveling, the party made it to the Seer's Dungeon. We have spent a little time in the dungeon, and so far, I can't help but be a little confused. We answered a quick riddle to gain access to various chambers.

At first we went straight ahead into a large chamber that ended in a large room with a door. No matter what we did, we could not gain access. There must have been something else that we needed to do.

Among the other rooms that we entered, here are the highlights (or lowlights):
  • We managed to set off an arrow trap that injured the thief.
  • Through Aleron's clever used of a Tenser's Floating Disc spell, we managed to evade and kill some giant centipedes.
  • We were almost all killed by two ettins. The barbarian died and was brought back to life by a potion that we had.
  • We also found a room with a magic sword and some potions. Sadly the rooms next to it were both trapped and sent a few of our parties members away screaming.
I will continue to keep you posted as we make our way through this dungeon. I don't think any of us are entirely sure of what we need to be doing. But, we will do our best.

Friday, March 2, 2007

Lac's Musings: February 25, 2007 Adventure

When this adventure began, the party began its second journey to Trivel. The party took their new-found treasure back to the chapel. Back at the chapel they found out the front door was fixed and that the locks were in the process of being made. With that, they made their way north again to Trivel.

Not too far into the journey, Lac asked everyone why everyone was in the group. The majority of the folks in the party contributed something. Not too long after this, they encountered a group of ogres that flanked them on the road. The party did not have too much difficulty defeating the group of ogres; the party has definitely increased in power. They managed to find 51 gold pieces among the ogres.

The rest of the day was uneventful. The party slept and Lac and Fritjof took first watch. They heard the howls of wolves surrounding the party. Everyone was woken up and the wolves closed in. Dendo went over to protect the horses; Torgrim the Cold helped out. The wolves were reduced in number and ran off. Sadly, one horse was killed in the combat. Dendo walks faster than the horse anyway.

By the end of the second day, the party arrived in Trivel; it was later in the afternoon. Aleron asked to talk to the mayor of the town. The party decided it would be best to put all of the townspeople into the town hall. Torgrim and Fritjof dug a variety of holes around the village to funnel traffic. The players took their positions in the city, not completely sure what to expect.

The Deathmaster was seen in the distance, along with 25 zombies and 10 ghouls. The big battle began. Sadly, the paladin magically disappeared for this comabt and the ranger was not available either. Right away both Father Roland and Aleron turned almost half of the undead creatures. The remaining creatures were engaged in a furious combat with the party of Pholtus. Some interesting things that happened during the combat:
  • Aleron cast enlarge and became around nine feet tall.
  • Lac drank a potion of fire giant strength and added +10 to all of his damage rolls. He took out some serious zombies.
  • Father Roland cast a spell that had a large magic dragon circling around the town hall.
  • Torgrim the Cold did a jumping two-handed sword attack.
  • Fritjof took on four ghouls at once.
  • Needless to say, Torgrim had plenty of magic stuff to take in.
By the time the combat was over, only Dendo and Father Roland were left. The Deathmaster was making his way to those two....everyone else was paralyzed by the ghouls.

Monday, February 19, 2007

Lac's Musings: February 18, 2007 Adventure

The party began their adventure in Wintershiven, gathering people, materials and other resources for the chapel to the west of town. They hired several individuals to help out including a cook, a stable boy, a carpenter, a locksmith, a butler. Dendo even hired someone to help him master the Common tongue. With a full crew and many supplies, they made their way back to the chapel.

On the second day of their trip back, the encountered three large wild boars. Now advanced in level, the party did not have much trouble with the boars. They feasted on fresh meat before they finished their journey to the chapel.

The party settled in, figured out room assignments and went to bed. Early in the morning, Lac and Fritjof answered a knock at the door. Two young boys, Tallius and Gorfold, were at the door. They were ushered into the chapel and given food and the opportunity to rest.

The next day they recounted the full story of their village being overrun at night by strange human-like creatures that looked they were dead, but still seemed to live. The following morning the party ventured out to the village of Trivel to discern what was going on. One their first day out, they encountered a group of needlemen. Despite several needle attacks, the party was able to defeat the seven needlemen. Dendo valliantly ran backward and into a tree to protect the children ;).

Torgrim the Cold discovered a hidden stash of treasure. He informed the party and they split a large sum of monetary treasure. At the end of the adventure, they were deciding if they wanted to love on or turn back.

Tuesday, February 13, 2007

Lac's Musings: February 11, 2007 Adventure

This session began with our heroes having defeated five skeletons in the main worship chamber of the chapel. Six more skeletons appeared from the ground and they were turned by Aleron and were promptly mashed. Ten more came out of the ground and were able to put up a fight.

Having defeated the last wave of skeletons, the party rested from their labors. While resting, Torgrim the Cold heard the pitter-patter of feet from behind a door connected to the sanctuary in which they were sleeping.

The party spent a long time debating what they should do. They eventually opened the door and discovered the living chambers of the head priest. Searching for secret doors, they discovered an illusionary passage. Torgrim was fearful of the presence of magic. Fritjof looked into the passage and found a secret storage chamber. He saw a variety of treasure and three carrion crawlers.

The party rested and waited to see if the creatures would come again. The party battled the carrion crawlers and were victorious, but not before five members of the party were paralyzed. They gathered the treasure. Fritjof garnered the first critical hit of the campaign. Huzzah! While exploring the party discovered there was another illusionary passage leading in the other direction.

They explored an underground lair consisting of three rooms. In the last room, they found a pool of liquid. Aleron determined it had some animating properties. They tried many different spells and ideas, but by dropping a carcass in the water to looked to become undead-like.

They boarded up the complex and made their way back to Wintershiven. On the way back, they had their discussion about leadership. After some lively banter, it was decided that Aleron would be the leader of the party and Fritjof would be the second in command. Upon their return, they talk to Lorn Hardling and informed him of what they did. They were given ownership of the chapel and were sent on their way. Someone from the Council of Nin would there to visit the chapel soon...

...did I miss anything? Leave a comment if I did.

Monday, February 5, 2007

February 4, 2007 Adventure

A group of eight adventurers, all working on behalf of Pholtus (of the Blinding Light), were gathered together by Lorn Hardling, Shining High Priest of Pholtus. The group of adventures were told that they would be completing a mission on behalf of Pholtus. As the group gained in experience and popularity, they would draw attention away from a party giving great fame to St. Cuthbert, a rival deity. Their first mission was to head due west two days from Wintershiven to explore an abandoned chapel of Pholtus. If they were able to "clear out" the chapel (if needed), it would be available for their use.

The following morning, after getting their supplies and preparing for the adventure, they left west. It was raining hard. On the first day to the chapel, they encounter and man and his two sons with a wagon stuck in the mud. The party stopped to help with the man's wagon and managed to get it out of the mud. On the second day to the chapel, the group encountered a band of eight bandits that were standing by a bridge going over the Yol River.

Dendo, the monk charged the bandits and was taken down by a flurry of crossbow bolts. Torgrim the barbarian engaged one of the bandits in missile combat and Eiccito the paladin ran after the fallen monk. The rest of the party engaged in the elements of combat and the bandits were either defeated or ran away. While Father Roland attempted to convert one member of the bandit hoard, Fritjof attempted to backstab him...and Lac the Bard sang. Classic.

At the end of the second day, they got to the front doors of the chapel. After several unsuccessful attempts at picking the lock to the door, The party smashed the door open. Upon entering they opened the first door and encountered 8 orcs. All of the orcs were slain, but three party members went down in the process. The party continued until they reached the sanctuary and fought 5 skeletons. Aleron turned undead and sent them away; they were destroyed by the party.

The next session continues with more skeletons animating...

Hey folks! What did I forget? Any good stories/anecdotes?