Showing posts with label geography. Show all posts
Showing posts with label geography. Show all posts
Monday, October 20, 2008
New Trivel Update
Since it has been several weeks in game time (not real time), I thought it would be reasonable to post an update on New Trivel.
Much of the work on the city is pretty pragmatic. As you can see, the temple itself will form the center of the city. The small structures around the temple are houses; these houses are designated to current temple staff and other folks critical to construction efforts.
The beginnings of the outer wall are visible, but are only in the beginning stages. When completed, there will be a ten foot thick wall surrounding the entire city. No more unnoticed attacks from the undead this time!
All roads will be dirt except for a large road which will be composed of stone. This road will connect the main entrance to the temple. Along this road, you will already find an Inn, a food store and an adventuring supply store. Names for these buildings will be accepted and implemented into game play.
Additional houses are being constructed and as the walled city itself becomes more well-guarded more folks will likely feel comfortable living there permanently.
Under the watchful eye of Mayor Torgrim the Cold and this deputy mayor Dendo Kahnn, a small garrison exists to guard the city from small conflicts.
Stay tuned for future city updates and time passes in the campaign :).
Wednesday, February 14, 2007
Area Geography
Yol River - The Yol is a tributary of the Artonsamay which rises in the Troll Fens and divides the Phostwood Forest from the Nutherwood, forming the border between Tenh and Theocracy of Pale. It is plied by barges from Wintershiven and those journeying to that city.
Phostwood Forest - This eeire forest seems to be lit with a ghostly radiance at night, due to rotting phosphorescent phost wood.
Phostwood Forest - This eeire forest seems to be lit with a ghostly radiance at night, due to rotting phosphorescent phost wood.
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